Tail: Extra Limbs (5 Active Points); Limited Manipulation (-1/4)
10
Following Scent: Tracking with Smell/Taste Group
5
Cat’s Eyes: Ultraviolet Perception (Sight Group
9
Animal Senses: +3 PER with all Sense Groups
8
Sonar: Active Sonar (Hearing Group), Sense (17 Active Points); Conditional Power (Must use Bat or Dolphin modes to have Sonar; -1)
7
Healing 2 BODY (20 Active Points); Extra Time (Regeneration-Only) (-1 1/2), Self Only (-1/2)
10
Theriapathy: Telepathy 6d6 (Animal class of minds) (30 Active Points); Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2), Incantations (Requires Incantations throughout; -1/2), Limited Class Of Minds [Subset of a class] (Mammals Only; -1/2)
3
84
Bestial Transformations: Variable Power Pool (Mimicry Pool), 70 base + 70 control cost, (105 Active Points); Limited Power (Only to deal simulate mammal abilities) (-1), Requires A Self-Mutation Power Roll (Skill roll; -1/2)
Armadillo Mode: (Total: 65 Active Cost, 65 Real Cost) Killing Attack – Hand-To-Hand 2d6+1 (3 1/2d6 w/STR) (Real Cost: 35) plus Resistant Protection (10 PD/10 ED) (Real Cost: 30) Real Cost: 65
Badger Mode: (Total: 50 Active Cost, 50 Real Cost) Killing Attack – Hand-To-Hand 2d6 (3d6+1 w/STR) (Real Cost: 30) plus Tunneling 2m through 7 PD material (Real Cost: 20) Real Cost: 50
Dolphin Mode: (Total: 55 Active Cost, 42 Real Cost) Life Support (Safe in High Pressure; Safe in Intense Cold) (Real Cost: 3) plus Swimming +18m (22m total) (x4 Noncombat) (Real Cost: 14) plus Hand-To-Hand Attack +3 1/2d6 (18 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 12) plus +20 STR; No Figured Characteristics (-1/2) (Real Cost: 13) Real Cost: 42
Bat Form: Flight 20m (20 Active Points); No Noncombat Movement (-1/4) Real Cost: 16
Elephant Mode: (Total: 50 Active Cost, 45 Real Cost) +15 STR (15 Active Points); No Figured Characteristics (-1/2) (Real Cost: 10) plus Running +5m (31m total) (Real Cost: 5) plus Killing Attack – Hand-To-Hand 2d6 (3d6+1 w/STR) (Real Cost: 30) Real Cost: 45
Lion Mode: (Total: 50 Active Cost, 50 Real Cost) Killing Attack – Hand-To-Hand 2d6 (3d6+1 w/STR) (Real Cost: 30) plus Running +12m (31m total), x4 Noncombat (Real Cost: 17) plus Leaping +6m (10m forward, 5m upward) (Real Cost: 3) Real Cost: 50
Skunk Scent: (Total: 68 Active Cost, 55 Real Cost) Energy Blast 4d6, No Normal Defense (Unable to smell or taste, sealed systems, or is a skunk; +1) (40 Active Points) (Real Cost: 40) plus Change Environment (-1 to Smell/Taste Group PER Rolls, -1 Range Modifier, Multiple Combat Effects) (13 Active Points); Linked (Skunk Scent; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 7) plus Smell/Taste Group Flash 5d6 (15 Active Points); Linked (Skunk Scent; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 8) Real Cost: 55