Val | Char | Cost |
15 | STR | 5 |
18 | DEX | 16 |
23 | CON | 13 |
12 | BODY | 2 |
20 | INT | 10 |
23 | EGO | 13 |
20 | PRE | 10 |
5/20 | PD | 3 |
5/20 | ED | 3 |
5 | SPD | 30 |
10 | REC | 6 |
46 | END | 6 |
30 | STUN | 5 |
12m | RUN | 0 |
4m | SWIM | 0 |
6m | LEAP | 1 |
Characteristics Cost: 183
Cost | Power | END |
80 | Mystic Powers: Multipower, 80-point reserve | |
8v | 1) Soul Burn: Mental Blast 6d6 (60 Active Points); Perceivable (-1/2) | 6 |
12v | 2) Mystic Force Blast: Blast 12d6 (60 Active Points) | 6 |
12v | 3) Mystic Trap: Entangle 5d6, 5 PD/5 ED (Stops A Given Sense Normal Hearing, Stops A Given Sense Normal Sight) (60 Active Points) | 6 |
6f | 4) Hex of Exhaustion: Drain END 6d6 (60 Active Points) | 6 |
2f | 5) Enchanted Crowbar: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) | 3 |
10v | 6) Drawing the Veil: Invisibility to Sight, Hearing, Smell/Taste and Mental Groups and Radar , No Fringe (50 Active Points) | 5 |
11v | 7) Veil of Night: Sight and Hearing Groups and Mental Awareness Flash 6d6, Personal Immunity (+1/4), Area Of Effect (1m Radius; +1/4) (57 Active Points) | 6 |
9v | 8) Illusion Casting: Sight, Hearing, Mental and Smell/Taste Groups, Danger Sense and Radar Images, +/-4 to PER Rolls (45 Active Points) | 4 |
12v | 9) Mystic Manipulation: Telekinesis (33 STR), Fine Manipulation (61 Active Points) | 6 |
12v | 10) Flight Spell: Flight 50m, x8 Noncombat (60 Active Points) | 6 |
6f | 11) Around The Edge Of The World: Teleportation 40m, x16 Noncombat, x4 Increased Mass (65 Active Points) | 6 |
1f | 12) Spell of Restoration: Healing BODY 5d6 (50 Active Points); Increased Endurance Cost (x5 END; -2), Side Effects, Side Effect occurs automatically whenever Power is used (6D6 STUN; -1), Only brings someone up to 1 BODY Power loses about half of its effectiveness (-1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Others Only Power loses about a third of its effectiveness (-1/2), Extra Time (Full Phase, -1/2) | 25 |
45 | Variable Power Pool, 40 base + 40 control cost, (60 Active Points); OAF Bulky Fragile (-1 3/4), Gestures, Requires Gestures throughout (Requires both hands; -1), Incantations (Requires Incantations throughout; -1/2) | |
30 | Enchanted Coat: Resistant Protection (15 PD/15 ED) (45 Active Points); OIF (-1/2) | 0 |
15 | Sense Magic: 13- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Sense | 0 |
5 | Protection from Mystical Searches: Mental Defense (17 points total) (10 Active Points); Only vs. Mind Scan (-1) | 0 |
7 | Trained Will: +7 Mental Defense (17 points total) | 0 |
2 | Mystic Links: Life Support (Longevity: 400 Years) | 0 |
Powers Cost: 285
Cost | Skill |
3 | Scholar |
2 | 1) KS: Creatures of Magic (3 Active Points) 13- |
2 | 2) KS: Cult of the Ebon Flame (3 Active Points) 13- |
2 | 3) KS: Dimensional Magics (3 Active Points) 13- |
2 | 4) KS: Elemental Magic (3 Active Points) 13- |
2 | 5) KS: Fey Magic (3 Active Points) 13- |
2 | 6) KS: Forensic Sorcery (3 Active Points) 13- |
2 | 7) KS: Gods and other Ridiculously Powerful Magical Beings (3 Active Points) 13- |
2 | 8) KS: Mystical Constructs (3 Active Points) 13- |
2 | 9) KS: Ritual Magic (3 Active Points) 13- |
3 | PS: Magical Circle Construction 13- |
3 | Paramedics 13- |
3 | Riding 13- |
7 | Magic 15- |
3 | Teamwork 13- |
2 | Survival (Temperate/Subtropical Plains) 13- |
2 | Language: Enochian (basic conversation, literate) |
2 | Language: Latin (basic conversation, literate) |
20 | +2 with All Attacks |
Skills Cost: 64
Cost | Perk |
2 | Contact: Owen McAllister, Vampire Sherrif’s Deputy in Natchawictaw, IA (Good relationship with Contact) 8- |
2 | Contact: Desdemona Althea, retired/reformed succubus in San Francisco, CA (Good relationship with Contact) 8- |
2 | Contact: Fred, 4 mind linked homunculi who take care of a cemetery outside of Oklahoma City (Good relationship with Contact) 8- |
5 | Money: Well Off |
3 | Positive Reputation (A small to medium-sized group) 14-, +3/+3d6 |
1 | Positive Reputation: Powerful Sorcerer (A small to medium-sized group) 8-, +1/+1d6 |
Perks Cost: 15
Total Character Cost: 547
Val | Disadvantages |
10 | Psychological Complication: Bound to help people when asked for help (Uncommon; Strong) |
10 | Psychological Complication: Code vs, Killing (Common; Moderate) |
5 | Enraged: Facing magical predators on humanity (demons, undead, etc) (Uncommon), go 8-, recover 14- |
20 | Hunted: Glendower Clan, Infrequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish) |
10 | Physical Complication: Weirdness magnet (Frequently; Barely Impairing) |
10 | Vulnerability: 2 x STUN Holy Magic (Uncommon) |
10 | Vulnerability: 2 x BODY Holy Magic (Uncommon) |
Disadvantage Points: 75
Base Points: 400
Experience Required: 147
Total Experience Available: 151
Experience Unspent: 4
For those that know me, hullo.
For those that don’t, let me introduce myself: I am James Michael Donobran, born Sean Conner Glendower.
Yes, THAT Glendower family. The most inbred clan of evil magicians that you find on the planet. See why I left? I didn’t want to go into the family business; demons are unpleasant, human sacrifice is appalling, and I didn’t want that much or that kind of power.
So one night I cast a spell that rendered me invisible to my family and hoofed it from the Highlands, to London, and thence to Australia. Took up life as a ranch hand. Totally different kind of life. And it let me keep my magical shield up – had to renew it with blood sacrifice once a year after the first. My employers were pleased I’d step up to help with the cattle slaughter when it came time; we both got what we needed.
Still, I had power… and power calls to power. One night, watching the cattle, there was a falling star. And then it hit me. Turned out it was a spirit, come to teach me magic, get me ready to stop my entire family. Too much evil in the world, they said. Too much nastiness. Need a champion. You’re it.
Bugger.
Couldn’t use my name or my Name (especially after how much I worked to change my Name, to keep myself safe from the family sending curses), so just to be cheeky, I chose my use-name as the place that kept me safe and happy: Outback. May need to change it, though.
So, after some foolishness in New York City, I ended up wandering the United States, taking care of things. Remind me to tell you sometime about Owen MacAllister, the vampire I saved from a vampire hunter in Iowa. Or Desdemona, the succubus I helped retire from Hell over in San Francisco, or the Franks, four poor homunculi some idiot tried to drown in a river. (They work as a cemetery caretaker.) Or a few others I’ve encountered.
Seems that no matter where I go, I run into the weird, the strange… and they need my help. Some are looking to change sides in the big War, some just want to live their lives.
And when I run into something that preys on others? That’s when I roll up the sleeves of my coat and start slinging the spells around.
Because someone’s got to, and I’m too kind-hearted to let them down.
Stories