Characteristics Cost: 183
|80||Mystic Powers: Multipower, 80-point reserve|
|8v||1) Soul Burn: Mental Blast 6d6 (60 Active Points); Perceivable (-1/2)||6|
|12v||2) Mystic Force Blast: Blast 12d6 (60 Active Points)||6|
|12v||3) Mystic Trap: Entangle 5d6, 5 PD/5 ED (Stops A Given Sense Normal Hearing, Stops A Given Sense Normal Sight) (60 Active Points)||6|
|6f||4) Hex of Exhaustion: Drain END 6d6 (60 Active Points)||6|
|2f||5) Enchanted Crowbar: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4)||3|
|10v||6) Drawing the Veil: Invisibility to Sight, Hearing, Smell/Taste and Mental Groups and Radar , No Fringe (50 Active Points)||5|
|11v||7) Veil of Night: Sight and Hearing Groups and Mental Awareness Flash 6d6, Personal Immunity (+1/4), Area Of Effect (1m Radius; +1/4) (57 Active Points)||6|
|9v||8) Illusion Casting: Sight, Hearing, Mental and Smell/Taste Groups, Danger Sense and Radar Images, +/-4 to PER Rolls (45 Active Points)||4|
|12v||9) Mystic Manipulation: Telekinesis (33 STR), Fine Manipulation (61 Active Points)||6|
|12v||10) Flight Spell: Flight 50m, x8 Noncombat (60 Active Points)||6|
|6f||11) Around The Edge Of The World: Teleportation 40m, x16 Noncombat, x4 Increased Mass (65 Active Points)||6|
|1f||12) Spell of Restoration: Healing BODY 5d6 (50 Active Points); Increased Endurance Cost (x5 END; -2), Side Effects, Side Effect occurs automatically whenever Power is used (6D6 STUN; -1), Only brings someone up to 1 BODY Power loses about half of its effectiveness (-1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Others Only Power loses about a third of its effectiveness (-1/2), Extra Time (Full Phase, -1/2)||25|
|45||Variable Power Pool, 40 base + 40 control cost, (60 Active Points); OAF Bulky Fragile (-1 3/4), Gestures, Requires Gestures throughout (Requires both hands; -1), Incantations (Requires Incantations throughout; -1/2)|
|30||Enchanted Coat: Resistant Protection (15 PD/15 ED) (45 Active Points); OIF (-1/2)||0|
|15||Sense Magic: Detect A Single Thing 13- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Sense||0|
|5||Protection from Mystical Searches: Mental Defense (17 points total) (10 Active Points); Only vs. Mind Scan Power loses about half of its effectiveness (-1)||0|
|7||Trained Will: +7 Mental Defense (17 points total)||0|
|2||Mystic Links: Life Support (Longevity: 400 Years)||0|
Powers Cost: 285
|2||1) KS: Creatures of Magic (3 Active Points) 13-|
|2||2) KS: Cult of the Ebon Flame (3 Active Points) 13-|
|2||3) KS: Dimensional Magics (3 Active Points) 13-|
|2||4) KS: Elemental Magic (3 Active Points) 13-|
|2||5) KS: Fey Magic (3 Active Points) 13-|
|2||6) KS: Forensic Sorcery (3 Active Points) 13-|
|2||7) KS: Gods and other Ridiculously Powerful Magical Beings (3 Active Points) 13-|
|2||8) KS: Mystical Constructs (3 Active Points) 13-|
|2||9) KS: Ritual Magic (3 Active Points) 13-|
|3||PS: Magical Circle Construction 13-|
|2||Survival (Temperate/Subtropical Plains) 13-|
|2||Language: Enochian (basic conversation, literate)|
|2||Language: Latin (basic conversation, literate)|
|20||+2 with All Attacks|
Skills Cost: 64
|2||Contact: Owen McAllister, Vampiric Sherrif’s Deputy in Natchawictaw, IA (Good relationship with Contact) 8-|
|2||Contact: Desdemona Althea, retired/reformed succubus in San Francisco, CA (Good relationship with Contact) 8-|
|2||Contact: Fred, 4 mindlinked homunculi who take care of a cemetary outside of Oklahoma City (Good relationship with Contact) 8-|
|5||Money: Well Off|
|3||Positive Reputation (A small to medium sized group) 14-, +3/+3d6|
|1||Positive Reputation: Powerful Sorcerer (A small to medium sized group) 8-, +1/+1d6|
Perks Cost: 15
Total Character Cost: 547
|10||Psychological Complication: Bound to help people when asked for help (Uncommon; Strong)|
|10||Psychological Complication: Code vs, Killing (Common; Moderate)|
|5||Enraged: Facing magical predators on humanity (demons, undead, etc) (Uncommon), go 8-, recover 14-|
|20||Hunted: Glendower Clan, Infrequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish)|
|10||Physical Complication: Weirdness magnet (Frequently; Barely Impairing)|
|10||Vulnerability: 2 x STUN Holy Magic (Uncommon)|
|10||Vulnerability: 2 x BODY Holy Magic (Uncommon)|
Disadvantage Points: 75
Base Points: 400
Experience Required: 147
Total Experience Available: 151
Experience Unspent: 4
For those that know me, hullo.
For those that don’t, let me introduce myself: I am James Michael Donobran, born Sean Conner Glendower.
Yes, THAT Glendower family. The most inbred clan of evil magicians that you find on the planet. See why I left? I didn’t want to go into the family business; demons are unpleasant, human sacrifice is appaling, and I didn’t want that much power.
So one night I cast a spell that rendered me invisible to my family and hoofed it from the Highlands, to London, and thence to Australia. Took up life as a ranch hand. Totally different kind of life. And it let me keep my magical shield up – had to renew it with blood sacrified once a year after the first. My employers were pleased I’d step up to help with the cattle slaughter when it came time; we both got what we needed.
Still, I had power… and power calls to power. One night, watching the cattle, there was a falling star. And then it hit me. Turned out it was a spirit, come to teach me magic, get me ready to stop my entire family. Too much evil in the world, they said. Too much nastiness. Need a champion.You’re it.
Couldn’t use my name or my Name (especially after how much I worked to change my Name, to keep myself safe from the family sending curses), so just to be cheeky, I chose my use-name as the place that kept me safe and happy: Outback. May need to change it, though.
So, after some foolishness in New York City, I ended up wandering the United States, taking care of things. Remind me to tell you sometime about Owen MacAllister, the vampire I saved from a vampire hunter in Iowa. Or Desdemona, the succubus I helped retire from Hell over in San Francisco, or the Franks, four poor homunculi some idiot tried to drown in a river. (They work as a cemetary caretaker.) Or a few others I’ve encountered.
Seems that no matter where I go, I run into the weird, the strange… and they need my help. Some are looking to change sides in the big War, some just want to live their lives.
And when I run into something that preys on others? That’s when I roll up the sleeves of my coat and start slinging the spells around.
Because someone’s got to, and I’m too kind-hearted to let them down.