The Scarlet Angel

Val Char Points Total Roll Notes
15 STR 5 15 12- HTH Damage 3d6 END [1]
26 DEX 32 26 14-  
18 CON 8 18 13-  
13 BODY 3 13    
18 INT 8 18 13- PER Roll 13-/18-
13 EGO 3 13 12-  
20 PRE 10 20 13- PRE Attack: 4d6
      
6 PD 4 6/20  6/20 PD (0/14 rPD)
7 ED 5 7/21  7/21 ED (0/14 rED)
5 SPD 30 5  Phases: 3, 5, 8, 10, 12
12 REC 8 12   
36 END 4 36   
30 STUN 5 30   
12″ Running 0 12m   
10″ Swimming 3 10m   
10″ Leaping 3 10m   

Total Characteristics Cost: 184

 

Cost Powers END
40 Bow: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2)  
3f 1) Blunt Arrow: Blast 10d6 (50 Active Points); OIF (-1/2), 12 Charges (-1/4) [12]
1f 2) Grabber Arrow: Telekinesis (30 STR) (45 Active Points); 6 Charges (-3/4), Only Works On Limited Types Of Objects Limited Group of Objects (objects small enough to be grabbed by the arrow; -1/2), OIF (-1/2), Affects Whole Object (-1/4) [6]
2f 2) Wide-area Tear Gas Arrow: Sight Group Flash 6d6, Area Of Effect (2m Radius Explosion; +1/4), Attack Versus Alternate Defense (Solid sealed eye covers or appropriate life support; All Or Nothing; +1/2) (52 Active Points); 6 Charges (-3/4), OIF (-1/2) [6]
2f 4) Flare Arrow: Hearing Group Flash 15d6 (45 Active Points); 6 Charges (-3/4), OIF (-1/2), Beam (-1/4) [6]
3f 5) Smoke Bomb Arrow: Darkness to Hearing Group 12m radius, Personal Immunity (+1/4) (45 Active Points); OIF (-1/2), 6 Continuing Charges lasting 1 Minute each (-0) [6 cc]
1f 6) Gas Arrow: Blast 4d6, Area Of Effect (1m Radius; +1/4), Attack Versus Alternate Defense (Life Support: Self-Contained Breathing or appropriate Immunity; All Or Nothing; +1/2) (35 Active Points); 6 Charges (-3/4), OIF (-1/2) [6]
2f 7) Net Arrow: Entangle 4d6, 4 PD/4 ED, Entangle And Character Both Take Damage (+1/4) (50 Active Points); 6 Charges (-3/4), OIF (-1/2) [6]
2f 8) Taser Arrow: Blast 5d6 (5 Active Points); 6 Charges (-3/4), Attack Versus Alternate Defense (insulated resistant ED over entire body; All Or Nothing; +1/2), OIF (-1/2) [6]
2f 9) Hunting Arrow: (5 Active Points); Killing Attack – Ranged 3d6; 4 Charges (-3/4), OIF (-1/2) [6]
33 Winged Jetpack: Flight 40m (50 Active Points); OIF (-1/2), 1 Continuing Fuel Charge lasting 6 Hours (+1/4) [1 cc]
38 Armored Suit: Resistant Protection (14 PD/14 ED/10 Flash Defense: Sight Group) (57 Active Points); OIF (-1/2) 0
5 Nightvision 0
10 +5 PER with Sight Group 0
8 Regeneration (1 BODY per Hour) 0
Cost Talents
3 Absolute Range Sense
Cost Skills
3 Acrobatics 14-
3 Breakfall 14-
3 Electronics 13-
3 Inventor 13-
3 Mechanics 13-
3 Paramedics 13-
3 KS: International Archery Federation Rules and Regulations 13-
2 Weaponsmith (Muscle-Powered Ranged) 13-
3 Science Skill: Aeronautics 13-
3 Science Skill: Chemistry 13-
24 +3 with Ranged Combat
12 Penalty Skill Levels: +4 vs. Range modifiers with all Ranged attacks

Total Powers & Skills Cost: 218 Total Cost: 401

400+ Disadvantages
5 Social Complication: Pagan (Worships Artemis of the Heketeon) Infrequently, Minor
20 Psychological Complication: Code vs. Killing (Common; Total)
10 Psychological Complication: Thrillseeker (Common; Moderate)
15 Rivalry: Professional (Scott “Swashbuckler” Lambert; Rival is Significantly More Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
10 Vulnerability: 2 x Effect Sight Flash (Uncommon)
10 Social Complication: Secret ID Infrequently, Major
5 Social Complication: Disgraced Olympic Athelete Infrequently, Minor

Total Disadvantages Points: 75

“Welcome to the 2006 Olympic Games!”

Annaliese Korper felt her heart thrill in her chest as she marched with the rest of the United States Summer Olympics Team. She was favored to win the Gold or Silver in Archery at these games, training from when she was barely old enough to hold a bow until now. At 21, she was finally the best in the country – possibly the world – who wasn’t a superhero at this sport.

She didn’t know that one of the trainers for the team had been dosing a number of athletes was secretly working for the international criminal conspiracy known as SPIDER. Nor did she know that she was one of those whose food he was secretly dosing with a drug to create super-soldier.

It wasn’t until after she took home the Silver and went back to Bothell, WA, that she found out.

A SPIDER strike team tried to kidnap her, and the stress of that fully activated the serum.  Her eyesight, always sharp, became in that moment superhuman, and she found herself able to figure out exactly where the arrow would go – just with look she knew just how far away they were and was able to place the arrows perfectly.  Her reflexes and hand-eye coordination, trained to the best they could be, became superhuman. Since one of her hobbies had been bow-hunting, it was horrible for the strike team – razor-sharp hunting arrows tearing through their light armor. PTAH picked them up – and her too, for testing.

Days of tests later, and Annaliese found herself calling the IOC to turn her medal in. There was no way, she told them, to discount that the serum hadn’t been in her system when she was competing. It was only right to step down. It broke her heart – it was the one thing that had she’d worked for, and someone else had taken it away from her.

That night she prayed, and she got her answer. Her graduation from the University of Washington had happened not long before, getting her a degree in mechanical engineering, specializing in aeronautic engine design. She designed a small engine, then put together a set of trick arrows, a flight pack, and bought some light body armor. Some work later, and the Scarlet Angel flew the skies of Seattle at night, trying to help put things right for people.

 

Reclaiming

 

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