Dr. Eiko Takashima


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Val Char Cost
13 STR 3
21 DEX 22
23 CON 13
12 BODY 2
28 INT 18
14 EGO 4
18 PRE 8
     
3 PD 1
5 ED 3
5 SPD 30
8 REC 4
30 END 2
30 STUN 5
     
12m RUN 0
4m SWIM 0
4m LEAP 0

Characteristics Cost: 161

Cost Power END
119 Gadget Pool: Variable Power Pool, 72 base + 70 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (142 Active Points); OIF (-1/2)  
30 Forcefield Belt: Resistant Protection (20 PD/20 ED) (60 Active Points); OIF (-1/2), 1 Continuing Fuel Charge lasting 5 Minutes (-1/2) [1 cc]
5 Ultraviolet Perception (Sight Group) 0
8 Headset: High Range Radio Perception (Radio Group), Tracking (17 Active Points); OIF (-1/2), Sense Affected As More Than One Sense [very common Sense] (Hearing; -1/2) 0
7 Headset: Active Sonar (Hearing Group) (15 Active Points); OIF (-1/2), Sense Affected As More Than One Sense [very common Sense] (Sight; -1/2) 0
3 Headset: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
3 Extended Genetic Structure Reinforcement: Life Support (Longevity: 800 Years) 0
3 Extended Genetic Structure Reinforcement: Power Defense (7 points) (7 Active Points); Limited Power Power loses about half of its effectiveness (only against genetic-alteration attacks; -1) 0
5 Extended Genetic Structure Reinforcement: Regeneration (1 BODY per 20 Minutes) (10 Active Points); Limited Power Power loses about half of its effectiveness (Only to restore BODY from transformations from genetics-based alterations; -1) 0

Powers Cost: 183

Cost Skill
16 +2 with Ranged Combat
3 Analyze Technology: Style 15-
3 Bureaucratics 13-
3 Combat Driving 13-
3 Combat Piloting 13-
3 Computer Programming 15-
3 Cryptography 15-
3 Deduction 15-
3 Demolitions 15-
3 Electronics 15-
13 Gadgeteering 20-
6 Language: English (imitate dialects; literate)
3 Mechanics 15-
3 PS: Baker 15-
3 PS: Practical Joke Design 15-
3 Paramedics 15-
6 Penalty Skill Levels: +2 vs. Range Modifier with to offset a specific negative OCV modifier with all attacks
3 Scholar
2 1) KS: Cloning Technology (3 Active Points) 15-
2 2) KS: Collective Nanotechnology (3 Active Points) 15-
2 3) KS: Superhumans of the World (3 Active Points) 15-
3 Scientist
2 1) Science Skill: Atomic Physics 15- (3 Active Points)
2 2) Science Skill: Ballistics 15- (3 Active Points)
2 3) Science Skill: Bioenergetics 15- (3 Active Points)
2 4) Science Skill: Biomechanics 15- (3 Active Points)
2 5) Science Skill: Biophysics 15- (3 Active Points)
2 6) Science Skill: Cybernetics 15- (3 Active Points)
2 7) Science Skill: Dimensional Engineering 15- (3 Active Points)
2 8) Science Skill: Fluid Dynamics 15- (3 Active Points)
2 9) Science Skill: Gravitics 15- (3 Active Points)
2 10) Science Skill: Inorganic Chemistry 15- (3 Active Points)
2 11) Science Skill: Mathematics 15- (3 Active Points)
2 12) Science Skill: Medicine 15- (3 Active Points)
2 13) Science Skill: Metallurgy 15- (3 Active Points)
2 14) Science Skill: Molecular Physics 15- (3 Active Points)
2 15) Science Skill: Nanotechnology 15- (3 Active Points)
2 16) Science Skill: Neurosurgery 15- (3 Active Points)
2 17) Science Skill: Optics 15- (3 Active Points)
2 18) Science Skill: Subatomic Physics 15- (3 Active Points)
2 19) Science Skill: Trauma Surgery 15- (3 Active Points)
3 Security Systems 15-
3 Streetwise 13-
3 Systems Operation 15-
12 TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Jetskis, Large Motorized Boats, Large Planes, Small Motorized Boats, Small Planes, Snowmobiles, Submarines, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
3 Tactics 15-
3 Teamwork 13-
9 Weaponsmith (Biological Weapons, Chemical Weapons, Crossbows, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Muscle-Powered HTH) 15-

Skills Cost: 166

Cost Perk
4 Fringe Benefit: Heavy Weapon Permit, License to practice a profession, Passport
11 Money: Filthy Rich
5 Contact (Contact has useful Skills or resources, Very Good relationship with Contact) 11-
30 Vehicles & Bases
31 Follower
4 Positive Reputation (A large group) 11-, +2/+2d6

Perks Cost: 85

Cost Talent
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
3 +1/+1d6 Striking Appearance (vs. all characters)

Talents Cost: 15

Total Character Cost: 610

Val Disadvantages
10 Psychological Complication: Code vs. Killing (Common; Moderate)
15 Psychological Complication: Prankster (Common; Strong)
10 Vulnerability: 2 x STUN Magnetism (Uncommon)
10 Vulnerability: 2 x BODY Magnetistm (Uncommon)
10 Distinctive Features: White-haired, ridiculously-busty Asian woman (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Negative Reputation: Gonzo scientist, Infrequently
15 Rivalry: Professional (Shadow Lord), Rival is More Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

Disadvantage Points: 75

Base Points: 400
Experience Required: 210
Total Experience Available: 225
Experience Unspent: 15

Eiko’s Background

The Takashimas were proud of their son. Hadn’t he been first in all his classes since he began school? He’d even passed the most difficult exams without resorting to juku (cram school)! Then he was accepted to MIT. That wasn’t as good as a good Japanese school, but…

Eiji enjoyed his time at MIT. He was nominally an electrical engineering major, but he could take whatever he liked as electives. He would frequently audit classes and surprise professors who looked for his name on the class lists at the first exam. Considering how well he always did, some students were VERY happy when they found out he was “just sitting in.” He also was involved in one of the great traditions of MIT students: the hack. The now-famed “Levitating Yale President” was entirely his doing.

After graduating magna cum laude, he easily got a job with a division of Matsushita. He cheerfully designed a large number of interesting toys. He loved his work. He immersed himself in his work. He became more trusted and was given other things to design and build. At first, he didn’t mind. But then they started getting stranger. When they assigned him to design a weapon, he decided to find out what was going on.

When the shooting was over, he’d learned that the division he’d worked for had been taken over covertly by SPIDER, he’d been shot, developed a talent for making things quickly from spare parts, caused the building he worked in to be demolished, and been declared dead. To insure this, he turned to the only place to go in the underground of Japan. The Yakuza. His skills became invaluable, especially his talents with computers, security systems, and the paramedic training he’d had. As it was, they ended up owing him, as the local oyabun stated to his subordinates at a meeting.

He began dealing with the bakusozoku (biker gangs), after they’d started to become a problem in the area of Tokyo he lived in. He scavenged for components, gaining the name Gomi-no-sensei (Expert in garbage) for his talents in improvisation. After a while, the government located him and offered him a place on the newly-formed United Nations superteam, SPIRIT. When they mentioned the ALMOST UNLIMITED RESEARCH BUDGET, he agreed immediately. With the team, he participated on a number of cases, performed some memorable pranks (the “I Slept With Subdivisions” t-shirts made him a bundle, even if he did have to split it with Subdivisions) and the Mass Pieing of SPIRIT (which had some of them convinced they were targeted by CLOWN).

Eventually, however, he found out his parents were in some financial trouble. He left the team to return to Japan. He emptied his bank accounts, restored his identity, and split what was left. His parents received one-half of it, and the favor the Yakuza owed him insured they would be happy and safe for the rest of their days.

He worked for other, smaller companies again, doing more of his research, but invariably left due to a disagreement over methods. He was headhunted by a company in the United States, headquartered in Philadelphia. It sounded interesting, especially when he found out they had a superteam of their own. So he went.

He was instrumental in saving the world from the threat of the Collective Invasion, nearly died in an accident fighting the Pirate King, and killed one of Warstar’s minions with a lemon merengue-and-sodium-pentathol-in-DMSO pie to the face (he didn’t know she would die from the chemicals in her bloodstream).

He later suffered an accident that transformed him significantly. She’s now genetically female, five foot two, white hair, 34H-24-34. (Apparently the various DNAs that combined in him, which included white tiger and female, had a heck of an additive effect). As a result, she’s now referring to herself as “The Gadget Queen”, learning about what it’s like to be female, and generally being confused and confusing. Her parents are scandalized.

Awards Won: Von Boom Prize in Applied Mad Science, Tlamat Academy Aesthetic Appreciation Commendation, Sports Illustrated Swimsuit Issue (2010, non-cover), Gorgeous Ladies Of Science “Top Ten” 2008 – 2014 inclusive (magazine ceased publication), Philadelphia Magazine “Top Ten Companies To Work For” CEO.

Personality/Motivation: Formerly the consummate technical geek, the complete change in her body has released interesting changes into her psyche. Still homosexual, the new lesbian concepts have become somewhat distracting. She taught herself how to act like a woman by power-watching soap operas like ‘Beverly Hills 90210’, but six months of deep inpatient gender therapy has helped her a lot since then. Once almost bipolar between reserved and manic with a new gadget or prank, she’s now outgoing and completely happy. Sometimes, though, when something that needs her full attention comes to her notice, she seems to snap back to the technologist personality and seems to be almost unshakeable from her purpose.

Quote: “This could lead to excellence or serious injury. Let’s see!”

“I am going to punch you in the head until rice candy comes out!”

Powers/Tactics: THE single greatest gadgeteer on earth, her outfit contains a large number of spare parts she can assemble on the fly to create various effects. A few of them fit into sockets in the force field belt, giving it additional functionality – flight, leaping, or incredible strength.

Eiko’s gadgets

Polymer Frisbee Entangle 6d6, 6 PD/6 ED (60 Active Points); 4 Charges (-1), Range Based On Strength (-1/4) Real Cost: 27
Kineta-Knuckles Hand-To-Hand Attack +6d6, Double Knockback (+1/2) (45 Active Points); 8 Charges (-1/2), Hand-To-Hand Attack (-1/4) Real Cost: 26
Baryonic Superstring Binding Field Entangle 4d6, 4 PD/4 ED, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From All Attacks (+1/2) (70 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), 8 Charges (-1/2) Real Cost: 28
Instant Wall Barrier 10 PD/10 ED, 0 BODY (up to 4m long, 2m tall, and 1/2m thick) (37 Active Points); 1 Charge (-2), OIF (-1/2) Real Cost: 10
Graviton-Induced Energy Exoskeleton 1 Continuing Charge lasting 1 Turn (-1 1/4), Linked (Forcefield Belt; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; -1/4) Real Cost: 15
Gravity Impellor: High Power Flight 30m (30 Active Points); 1 Continuing Fuel Charge lasting 5 Minutes (-1/2) Real Cost: 20
Stealth System Flight 20m, Invisible Power Effects (Inobvious to Hearing Sense Group; +1/4) (25 Active Points); OIF (-1/2), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4), no Noncombat movement (-1/4) Real Cost: 12 plus Invisibility to Sight, Hearing and Radio Groups , No Fringe (40 Active Points); OIF (-1/2), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4) Real Cost: 23
Tractor Beam Telekinesis (30 STR), Fine Manipulation (55 Active Points); OAF (-1), Affects Whole Object (-1/4), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4) Real Cost: 22
Gun Thing Blast 10d6, Variable Special Effects (Limited Group of SFX; +1/4) (62 Active Points); Beam (-1/4), 2 clips of 8 Charges (-1/4) Real Cost: 41
Howler Grenade Blast 6d6, Area Of Effect (4m Radius; +1/4), Attack Versus Alternate Defense (ED; All Or Nothing; +1) (67 Active Points); 4 Charges (-1) Real Cost: 33
Howler Grenade Blast 6d6, Area Of Effect (4m Radius; +1/4), Attack Versus Alternate Defense (ED; All Or Nothing; +1) (67 Active Points); 4 Charges (-1) Real Cost: 33
Pop Star Assault Blaster Blast 6d6, Attack Versus Alternate Defense (ED; All Or Nothing; hard hearing cover or deafness; +1) (60 Active Points); 6 Charges (-3/4) Real Cost: 34

Eiko’s Soundtrack

  1. Weird Science – Oingo Boingo
  2. Manhattan Project – Rush
  3. Spybreak! – the Propellorheads
  4. Mark II (Iron Man Soundtrack) – Ramin Djawadi
  5. Perfect Dark Zero (Title) – David Clynick
  6. Obsession (.hack/Sign – TV Version) – See-Saw
  7. Cold vs. Hot (Batman Beyond Soundtrack) – Lolita Ritmanis
  8. Invincible – Pat Benatar
  9. Pacific Rim Title Theme – Ramin Djawadi

And for those Special Occations…

The Majestic Tale (Of A Madman In A Box) (Doctor Who) – Murray Gold

 

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